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JOSEPH GOMES

Welcome to my website! Here you can view my previous and current projects.

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PROJECT REBIRTH
(WIP, 2022 - NOW)

Solo development project. Am responsible for gameplay design, all coding and implementation, and visual design.

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Visit the blog to view my in-progress posts and learn more about this project and the skills I've been using to develop it.

GAME DESIGNER

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PROJECT KIRA (2021)

GAME DIRECTOR

Last university group project. I led development and personally implemented a number of key features. Duties included:

- Organizing and coordinating group meetings

- Deciding setting, genre and structure for the game

- Coding and implementing player combat and movement behaviour (C# programming / Unity game engine)

- Animating player actions (Blender)

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CALYPTYS (2021)

GAMEPLAY PROGRAMMER

Second university group project. I was the gameplay designer and progammer for the player character. My duties included:

- Designing an action map for the player that included locomotion and combat

- Designing and implementing the behaviour of the 13 weapons the player has access to

- Designing and implementing an upgrade system for the player character

- Implementing all player actions relating to movement and combat (coded in C#)

STARBLADE (2019)

GAME DIRECTOR

First university group project. Led design, development and implementation of gameplay systems and art. Duties included:

- Designing the game's setting, premise and genre

- Designing and implementing gameplay systems and behaviour and player and enemies (coded in C#)

- Creating art for environments and entities (Paint.net)

GET IN TOUCH

0423524252

Thanks for submitting!

0402225818

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