JOSEPH GOMES
Welcome to my website! Here you can view my previous and current projects.

A 3D Hack-and-Slash action game where you-ll find youself slashing through rival mercenaries in the varied environments of the Evimeria moonbase.
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A 2D platformer/shooter where it's your duty to save the galaxy from an approaching evil.

A 2D action platformer roguelike where you play a contender in the fight to claim control of a divided galatic community.

A 3D Hack-and-Slash action game where you-ll find youself slashing through rival mercenaries in the varied environments of the Evimeria moonbase.

PROJECT KIRA (2021)
GAME DIRECTOR
Last university group project. I led development and personally implemented a number of key features. Duties included:
- Organizing and coordinating group meetings
- Deciding setting, genre and structure for the game
- Coding and implementing player combat and movement behaviour (C# programming / Unity game engine)
- Animating player actions (Blender)

CALYPTYS (2021)
GAMEPLAY PROGRAMMER
Second university group project. I was the gameplay designer and progammer for the player character. My duties included:
- Designing an action map for the player that included locomotion and combat
- Designing and implementing the behaviour of the 13 weapons the player has access to
- Designing and implementing an upgrade system for the player character
- Implementing all player actions relating to movement and combat (coded in C#)

STARBLADE (2019)
GAME DIRECTOR
First university group project. Led design, development and implementation of gameplay systems and art. Duties included:
- Designing the game's setting, premise and genre
- Designing and implementing gameplay systems and behaviour and player and enemies (coded in C#)
- Creating art for environments and entities (Paint.net)